I have the following shape in the 3 dimensions: enter image description here

As I'm not sure how to properly express what I want to do, I'll try to do it in 3 (among 6) different ways that I can imagine it. I want to:

  1. make a torus that will have the above shape
  2. have the shape act as a skeleton for a torus
  3. give volume to the shape (turning it into a "tube")

What I have found until now is this answer: How do you make a torus 'telescope' open?

Using that solution I end up with something like this: enter image description here It covers me almost perfectly except one minor detail. The object isn't a mesh that contains vertices/edges/faces. How can I make that happen? Increasing the resolution below "Bevel" in Geometry, adds more detail obviously..but it is still treated as one, whole object and not as separate v/e/f.


In object mode press Alt+C to convert from curve to mesh

enter image description here


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.