i just have a question that i couldn't solve myself. The thing is i started to use substance designer and get my own custom textures from there, but the normal map it generates is transparent. I do know how to change it from transparent to non-transparent image but the transparent map looks better in my case. Anyway, in the cycles render whenever i render my object, there will be lighting issues. I am pretty sure the normal map is making this problem. Please i need this question to be answered asap. Here are some pictures of the issue and the transparent normal map. P.S The map is a png file and the light is smack right in the middle, so one half is lit up and the other isnt.
I also found out that the glossy shader is broken with this kind of normal map, there is a "void" in the reflection which moves with the camera: