I have made a robot character, and I made a cut in his arm so that there could be two different materials.
The problem is that when I move the arm, now this new cut acts as new vertices (like another elbow) and now there are too many joints in the arm. Is there a way to make these vertices stiff?
Because this description probably makes no sense, I will post the Blend file for you guys to check out. (Because they take so long to upload it won't be here right away)