Any time I change Render Size it ruins all my node-tree setup. Common workflow in compositor is to work in some lower resolution to set wanted effect. Like 50% or 25% of final size. But many values are based on current image size on input.
Does exist any math combination that can be applied to a node-tree to protect result? A math that equally increase or decrease values in one place?
In this gif example is used the same node-tree to generates lens flare. Rendered on 10%, 25%, 50%, 100%