I'm trying to animate a tongue that is licking an object.
First I thought the tongue could be a soft body colliding with the object that it is licking, however, with that many parameters and options, I didn't even know where to begin. I tried out a whole bunch of different configurations, but couldn't get it to look better than this sad result: https://streamable.com/va8sj
Then I though, since the whole animation does not have to be physically correct, I can just use an armature/bones. Turns out, although this has yielded the best result so far, it is very(!) hard to control the position of the tip of the tongue and at the same time achieve a fluid motion: https://streamable.com/bbzht
It would be way easier to control the tip of the tongue, so I tried inverse kinematics. This feels like the right approach, but I could not figure out how to control the bending of the tongue. https://streamable.com/608kt
Is there any way to use IK for the tip, and FK for the other end of the tongue?
What's the best way to do this?