I am making an open world game (a game in which players can explore the world, rather than following a set list of events). I've tried making a plane very large, but of course, it is still finite and when I zoom out, it doesn't completely render.

How would I make an infinite plane in the Blender Game Engine?

  • $\begingroup$ @DuarteFarrajotaRamos Most of these are for Blender/Blender Cycles. The only one for BGE is unanswered. $\endgroup$
    – anonymous
    Jan 19 '18 at 21:06
  • $\begingroup$ @anonymous I do not think it is possible, in fact what the previous comment says has no link with bge, what gave me the most result is to make a procedural system of land construction, while advancing the seed is adding planes continuously randomly from there I call it procedural in parentheses because to make sense of the terrenu tube I do a script that indicates which plane fits with that plane so that the textures have a smooth and coherent transition $\endgroup$
    – user58715
    Jul 4 '19 at 18:05

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