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In an attempt to figure out if it is possible to add channel headers to the Sequencer with python, the first step is to figure out how to divide the sequencer area(add a new region).

How do I divide the sequencer area like the NLA editor, so there is a region for adding channel headers on the lefthand side of the Sequencer?

Like this: enter image description here

(And eventually, add scaleable view/hide, mute/unmute, color, lock/unlock functions etc. to the new "panel" area.)

NB. I'm not after splitting the area into two separate areas like this: https://blenderartists.org/forum/showthread.php?333636-Windows-Areas-and-Screens-with-Python&p=2624709&viewfull=1#post2624709

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    $\begingroup$ Not sure that's possible. You can do some type of bgl overlay. Here is a pic of a bgl overlay for graph editor (bottom of area, rather that LHS) The link I pointed out in blf answer shows how the frame and the channel can be used to get x, y coordinates of area. The "rub" is, I've heard some talk that bgl is going to be dropped for something new, which leaves it up in the air somewhat. If your C/C++ skills are Ok could patch in a new region. $\endgroup$
    – batFINGER
    Jan 18, 2018 at 11:06
  • $\begingroup$ Wow, that's cool with the keyboard interface for midi.Thanks for letting me know about the limitations and the potential developments. $\endgroup$
    – tintwotin
    Jan 18, 2018 at 21:09
  • $\begingroup$ This touches on the subject: blender.stackexchange.com/questions/7055/… $\endgroup$
    – tintwotin
    Jan 26, 2018 at 16:39

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