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In this setup the plane, the cube, the uv and ico spheres, all these are assigned the same material.

enter image description here

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    $\begingroup$ Did you assign the material to the spheres? Please show an image of the material you have for them (not for the plane) $\endgroup$ – cegaton Jan 17 '18 at 22:47
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    $\begingroup$ @cegaton please see first sentence (and the pictured setup). $\endgroup$ – Blender Noob Jan 17 '18 at 23:04
  • $\begingroup$ I will learn how to read eventually... $\endgroup$ – cegaton Jan 17 '18 at 23:05
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The Rings mode of the Wave Texture node radiates from the object center in concentric shells. Because of that, the surfaces of your spheres are passing through a single shell, and therefore a single color. If you look at the edges of your images, where the distance from the center is a bit further, you can see that they are darkened:

enter image description here

To fix this, you can offset the location (or scale) with your mapping node:

enter image description here

Alternatively, if you wanted to make all the rings radiate from the same point, you could select an object in the bottom slot of the Texture Coordinate node (I chose the plane):

enter image description here

As a side note, the Icosphere looks pretty cool if it's scaled a bit differently:

enter image description here

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  • $\begingroup$ Now I can sleep $\endgroup$ – Blender Noob Jan 17 '18 at 23:13
  • $\begingroup$ Cancelled last comment. Just looked at your edited answer. Now I can't sleep. Gotta try that plane coordinate. Fascinating. $\endgroup$ – Blender Noob Jan 17 '18 at 23:15

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