My low poly map is fairly big and that is probably the reason. I created an image of 4096*4096 and here is the result:
Is there any good way to create a high-quality ambient occlusion map for models like this, or is upping the image resolution the only way?
Would like to make it look it like this:
Ambient occlusion has been turned on with strength of 5 in the picture above
Any suggestions?