I'm having a very difficult time properly texturing a tile floor mesh that I created from an imported SVG file.
There are several points in the mesh where there appears to be a seam where there shouldn't be one. I've created seams along the perimeter of the mesh and it appears correct in the image/uv editor so I don't know why this is happening. I'm relatively new to Blender so I'm hoping there is an easy solution I'm not aware of.
When the .svg was imported the mesh was a complete disaster so I deleted all edges aside from the perimeter and created quads manually by selecting 4 vertices and making a face "F". But for some reason selecting the edge loops of the perimeter only selects a small portion of the edges. Not sure if that is related to my problem.