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I was just wondering if there are other ways of creating holes in meshes that aren't 100% symmetrical (thanks dyntopo) or too intricate using something other then the Boolean modifier.

I'm currently working on a skull for starters but I need a hole in the cheeks and it got me wondering about whether there are possibilities beyond the obvious.

Thanks in advance!

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You can try to use a more advanced boolean solver. there's a plugin somewhere that uses the CarveMT solver to make more complex cuts

The biggest villain in boolean operations is that it comes to a point blender doesn't know how to deal with all the vertices and all the new geometry it has to create to accomodate the change, be it a union or a cut. If possible, decimating or reducing the mesh density in the area of the cut will increase the chances of success

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  • $\begingroup$ Well it shouldn't be too hard to just merge some faces where you'd wanna do the boolean i think. $\endgroup$ Commented Jan 20, 2018 at 14:30

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