Followed a tutorial on Animation Nodes by Jacques Lucke on Youtube the other day and tried a very basic setup. This was my very first AN test.. As I would like to render it on a renderfarm, I have to get the animation up and running without the AN addon. This is the setup:
I found some info on the Set Keyframes Node, used it on my Object and after that clicked Bake to Keyframes. This worked well for all simple Loc/Rot/Scale transformations.
Problem is, the "simple" deformation of the Grid mesh that is caused by the Point Distance Falloff Node is being ignored. Is there a way of converting the deformation to Shape Keys? Or which "Custom" value could I use in the Set Keyframes Node?