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Followed a tutorial on Animation Nodes by Jacques Lucke on Youtube the other day and tried a very basic setup. This was my very first AN test.. As I would like to render it on a renderfarm, I have to get the animation up and running without the AN addon. This is the setup:

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I found some info on the Set Keyframes Node, used it on my Object and after that clicked Bake to Keyframes. This worked well for all simple Loc/Rot/Scale transformations.

Problem is, the "simple" deformation of the Grid mesh that is caused by the Point Distance Falloff Node is being ignored. Is there a way of converting the deformation to Shape Keys? Or which "Custom" value could I use in the Set Keyframes Node?

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    $\begingroup$ you can't really bake mesh animations to shape keys. The best practice is to bake the mesh into an alembic file. Can you try that? $\endgroup$ – Jacques Lucke Jan 16 '18 at 12:50
  • $\begingroup$ thanks for your quick reply.. I am still pretty new to all this, so have to admit never heard of alembic before. but I just googled it and will do some more research to try and figure out how to "bake" my blender animation into an alembic file $\endgroup$ – ho.s Jan 18 '18 at 10:34
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    $\begingroup$ @JacquesLucke finally .. I revisited my project and tried your suggestion! It worked very well: All I had to do is export the file to .abc format and then import this file into a new project. All the shapes from the animation nodes animation where applied automatically to keyframes then. A Mesh Sequence Cache Modifier which piointed to the .abc file was applied to the Mesh automatically. So - your comment is the solution to my problem. Thanks again. $\endgroup$ – ho.s Feb 28 '18 at 13:32

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