In a 2D app like Photoshop or GIMP, you can add a stroke to an object, and an outline is created for it that's of even distance around the shape. I want to do this for an irregular mesh in Blender.
For regular meshes like circles, spheres, squares and cubes, everything works well - E, S, scale out the extrusion. But for irregular shapes, I'm stumped.
This 'E' was selected, then E, S, mouse-dragged out (median point center). It doesn't border the original 'E' at all, and I wouldn't expect it to. Is there an option/add-on that allows for an extrusion at a set distance from the original mesh?