A new vertice forms when the object is being subdivided.
I beveled my mesh and added a subdivision surface modifier, and now a new face/vertices are created where the black areas are:
I applied Rotation and Scale to the mesh already after it was edited. Nothing changed.
How do I get rid of the odd mesh warp when my mesh is subdivided? I want to get the center curve near the bottom to be as smooth as possible, without signs of low poly mesh. Like a perfect part-circle.
Here is the blend file: