I have two cylinders, one is the puck, other is the handle. The handle is child of the puck. They both have dynamic physics. I use python to define their motion. As soon as I hit p and enter gaming/testing mode, their locations are changed. But the handle has more dramatical location change than the puck.
Here is two photos of before and after hitting p:
I cannot figure out why this sudden change of location and getting compressed in y direction.
Here is my script:
import bge def main(): cont = bge.logic.getCurrentController() scene = bge.logic.getCurrentScene() keyboard = bge.logic.keyboard puck = cont.owner # sensors bottom_edge_collision = cont.sensors["bottom_edge"] # keys r_pressed = bge.logic.KX_INPUT_JUST_ACTIVATED == keyboard.events[bge.events.RKEY] if r_pressed: scene.restart() print("rsrt", puck.localPosition) main()
Here is my blend file: https://drive.google.com/drive/folders/1dcXSZ7HHZH9h8f6KFJWUsVmuRl69o6bd?usp=sharing