I hope my title is specific enough
Is there a way to recalculate the bone roll while I am editing an action? It seems like you can only do that in Edit Mode which goes back to the rest position automatically.
I need it to work while I'm not in rest position, but while in in the Action Editor moving between keyframes or in Pose Mode at least. I need it to clear rotation with respect to the global axis somehow.
I'm semi-new to Blender, so forgive me if I have the terminology wrong. Tell me if I need to explain more.
Here's the armature after I recalculated to bones so that they are straight:
Then I clicked back into an old action and it is like this:
Consequently, I concluded that I need to recalculate the bone roll for all my key frames. Luckily, my actions are rather simple so I don't have many, but still, I can't see how to change bone roll in pose mode.
All those planes were re-rotated with 90 X rotation and 0 Z rotation to supposedly make it simpler to animate. We'll see about that! Anyway, when the roll gets messed up, all the planes get out of whack.