I'm trying to get familiar with Blender's inset tool and having trouble to produce an even outset on a U shaped mesh. What I would like to achieve (using 3ds Max):

enter image description here

What happens when I use Outset in Blender:

enter image description here

For some reason the faces are stretched horizontally at the top of the U shape. Is there a way to avoid this?

  • 1
    $\begingroup$ What do you want to achieve with Outset in this case? If you want to move insetted faces upwards at once don't use Outset. Use Depth parameter of Inset command (Ctrl to tweak) $\endgroup$
    – Mr Zak
    Commented Jan 14, 2018 at 15:05
  • $\begingroup$ The goal would be to have the mesh grow wider in height as seen here i.imgur.com/PefoayH.png $\endgroup$
    – helmi77
    Commented Jan 14, 2018 at 15:14

2 Answers 2



Everything is working just fine.

Try to Remove Doubles, and double check your mesh for any errors. Also Apply Scale to it.

Here is whole process.

  1. Select All - A.
  2. Press I for Inset.
  3. Move mouse to get wanted offset.
  4. Move created geometry along Z axis - G>Z.


Edit for incremental height:

First of all you will want to use different topology for this case to prevent faces becoming non-planar after couple of insets.


Than you should follow simple procedure: Inset I > Extrude E and repeat as much as you want/will be able to.


Edit 2:

No, there is no easy or efficient way to do this by outseting whole shape or extruding outwards.

You can make the biggest step, than inset to the smallest and after that start outseting from the smallest (bigger loops first), like so:


As you can see this method is quite strange and after this you will need to select each loop and extrude it individually.

  • $\begingroup$ I think I've got the inset working, but when I try to outset faces they end up uneven. I've updated the question. $\endgroup$
    – helmi77
    Commented Jan 14, 2018 at 15:06
  • $\begingroup$ I would like to create a U shaped mesh which grows incrementally wider in height. In 3ds Max it would look something like this: i.imgur.com/PefoayH.png $\endgroup$
    – helmi77
    Commented Jan 14, 2018 at 15:12
  • $\begingroup$ Great, this works. In terms of convenience it would be nice if there was a way to achieve the same result starting from the opposite side, but I take it that's not easily possible? $\endgroup$
    – helmi77
    Commented Jan 14, 2018 at 15:29
  • 1
    $\begingroup$ @helmi77 Check second edit. It's not recommended method, it's not even good method but still this is another option. $\endgroup$
    – cgslav
    Commented Jan 14, 2018 at 15:45
  • $\begingroup$ Yes, seems a little unintuitive, but the first method should work perfectly. Thanks! $\endgroup$
    – helmi77
    Commented Jan 14, 2018 at 15:47

Am I missing something or could you not achieve the same thing by using the bevel tool? Just select the edges you want to create that angle on, hit ctrl+B and move your mouse to increase/decrease the bevel. Use your scrollwheel to decrease the number of faces being created.


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