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It looks like the bed to the right, the pane beneath the window and beneath the couch are emitting light? why? all light sources except a moon outside is turned off.

All of these materials are basic Diffuse BSDFs. the wall with the window in it has a JPEG-texture wrapped on it.

i'm working in Cycles Render btw

Edit: heres the whole shebang with the layout of it all. the sun and the moon are the dots on the very right. the room where the "human" is sleeping on the couch is to the left. everything outside the room is just scenery, so that's why it looks very sloppy.

enter image description here

the "human guy" in pic 1 has nodes like this:

enter image description here

I have btw tried turning of all the light sources in the Outliner window, does that render light anyway somehow?

uploaded the .blend if anyone is interested

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  • $\begingroup$ please post a screenshot of the nodes for the guy object. $\endgroup$ – David Jan 13 '18 at 16:30
  • $\begingroup$ An emission shader creates a light source, therefore the object will emit light in your scene. Use a different shader(s) if that is not the desired shading for the object. $\endgroup$ – Timaroberts Jan 13 '18 at 17:39
  • $\begingroup$ @Timaroberts but the light is there even if i turn off the emission for the guy, so it's not coming from the object screenshoted above $\endgroup$ – jorba Jan 13 '18 at 17:45
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    $\begingroup$ Even when you have all of the lights off, the color for the world will still light the scene. To asses your lights correctly have the world be totally black $\endgroup$ – user1853 Jan 13 '18 at 18:07
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    $\begingroup$ The light is coming from a source called sol kin, that is disabled in the viewport but enabled for rendering. What I don't understand is why that light is going through the wall, floor and grassy field. $\endgroup$ – user1853 Jan 13 '18 at 18:39
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Mystery solved. You have a lamp object called "sol kon" whose viewport visibility was turned off, but the render was left on. That's what the light is coming from when you render.

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