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Coming from 3ds Max I was wondering if it's possible to inset a group of faces. The result I would like to achieve (using 3ds Max):

enter image description here

This is the result I get using the inset tool in Blender:

enter image description here

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    $\begingroup$ Apply the scale to your object blender.stackexchange.com/questions/14868/… $\endgroup$ Jan 13, 2018 at 14:26
  • $\begingroup$ Thanks, almost there. This fixes the dimensions of the new faces, but they are still disconnected at the corners. $\endgroup$
    – helmi77
    Jan 13, 2018 at 14:33
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    $\begingroup$ You have duplicate geometry and zero sized faces. Cleanup your mesh by removing doubles before insetting $\endgroup$ Jan 13, 2018 at 14:39

2 Answers 2

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Once you activate the Inset tool Disable "individual"

enter image description here

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  • $\begingroup$ I messed up the geometry somehow so I had duplicated vertices/faces. Otherwise this would have worked. $\endgroup$
    – helmi77
    Jan 13, 2018 at 16:20
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As pointed out in the comments first I had to apply the scale to the object (Ctrl+A> Scale) and then remove doubles (W> Remove Doubles) for the inset to work as expected.

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  • $\begingroup$ thats because there where non selected zero faces that result in splits. You can see the points of that faces in your image $\endgroup$
    – HenrikD
    Jan 14, 2018 at 8:07

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