BLEND: https://github.com/enzyme69/blendersushi/files/1625959/bone_driver_006_2018_01_12_12_18.zip
Not sure if Blender has some kind of method of connecting Bone Animation or Action and ability to drive the Action based on a value.
Some kind of Advanced Bone Driver.
I would like to know both ways.... if possible.
What I am doing here using Animation Nodes where I have 2 x Armatures.
Armature A should be the dummy. It stores animation within certain length. Basically some kind of Action, that I would like to apply to Armature B, the real bone.
I like AN to be the bridge.
What I am wondering here is: is there a quick and easy way to transfer all the attributes from Armature A to Armature B, since they are all pretty much identical, and I am really here wanting to control the Frame or absolute Time of Armature B.