To put it simply, I need something like the Copy Transform constraint that'll work for the BGE.
I have a setup for landscape Level of Detail, in which there are 2 scenes (one for high-poly models and one for low-poly models), each with a camera. The high-poly scene's camera has the low-poly scene set as a scene background. Look at this video for more info on my LoD method. The problem is I can't figure out a way to make the cameras in each scene move in exactly the same way while in-game to make the scenes line up correctly. If needed I can use Python scripts, but I don't know the language all too well. Thanks to anyone who helps in advance.