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I sculpted a mesh but when I exit sculpt mode the sculpted information gets lost and the mesh looks exactly like before I sculpted it. If I go back into sculpt mode the information reappears. How can I apply that sculpt information to the obejct, so it always stays?

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This seems to have been a display error. I entered edit mode once, which fixed it. It was a fairly big mesh, so I could imagine that the display error happened due to insufficient power.

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    $\begingroup$ Thanks for following up with the answer once you figured it out. $\endgroup$ – Mentalist Jan 11 '18 at 13:24

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