I made a character for a mobile game in Blender, Cycles, and i used a toon material as shader. Now, for each toon material i create, i used an 'Image Texture' as a color gradient. I like the result, but i'm trying to work more on the shadows of the character, not cast shadows, but of the character itself. What i cannot figure out, using an image texture(png) as a color gradient, is there a way to change the colors of the shadows of the material? only of the shadows. This is my character: Thank you in advance
I haven't found a way to change the color of shadows with only materials in cycles, I mean there is a way, but by doing so all shadows made by that object will be tinted (either on itself and that would include the background). A more controlled way would be by using the compositor in post, production.