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I have an asset I am selling, and I am using a material that has shaders only Blender has. Is there a way to make the material act as a texture so it can work in other 3D software like 3DS Max and Maya? if it helps, i have the node setup:

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I think it has something to do with baking, which I have no idea what it is or how to use it. Oh, forgot to add, it is a procedural leather texture. Is it possible for a material that has no textures to be exported and used in a different software? Would be very helpful.

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marked as duplicate by Duarte Farrajota Ramos, cegaton cycles Jan 10 '18 at 3:13

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