In the rendered viewport the model appears as it should, however, when I actually render it, part of the texture appears purple, which normally means I'm missing a texture but only part of the texture is purple, which doesn't make any sense. Also, all the textures are in the directories that they should be, I don't see what the issue is.
Ive attached the .blend file here:
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$\begingroup$ Can´t see anything abnormal with your file, could you clarify what the issue is? Specifically what part is not as expected? $\endgroup$– Duarte Farrajota Ramos ♦Jan 9, 2018 at 0:40
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$\begingroup$ Basically when I render the image, part of the texture on the character’s head become purple and I don’t k ow why. $\endgroup$– NicholasJan 9, 2018 at 0:46
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$\begingroup$ Bad UV map I'd assume, there is purple on what I presume is the nose. The UVs look very messy, which means it is probably bleeding onto some part that it shouldn't $\endgroup$– VRMJan 9, 2018 at 1:38
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$\begingroup$ Possible duplicate of Why are all the textures in my file pink? $\endgroup$– Ray MairlotJan 9, 2018 at 12:47
1 Answer
I find the issue to my problem, I had a second object that I had hidden in the 3d view, and then forgot about. This caused it to appear in the render image, and the hidden object was using a texture that I had deleted causing it to be purple. It was also in the same place as the object that was normal, causing the overlapped portion to appear purple.