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In the rendered viewport the model appears as it should, however, when I actually render it, part of the texture appears purple, which normally means I'm missing a texture but only part of the texture is purple, which doesn't make any sense. Also, all the textures are in the directories that they should be, I don't see what the issue is. Ive attached the .blend file here:

And the textures here:enter image description here

enter image description here

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  • $\begingroup$ Can´t see anything abnormal with your file, could you clarify what the issue is? Specifically what part is not as expected? $\endgroup$ – Duarte Farrajota Ramos Jan 9 '18 at 0:40
  • $\begingroup$ Basically when I render the image, part of the texture on the character’s head become purple and I don’t k ow why. $\endgroup$ – Nicholas Jan 9 '18 at 0:46
  • $\begingroup$ Bad UV map I'd assume, there is purple on what I presume is the nose. The UVs look very messy, which means it is probably bleeding onto some part that it shouldn't $\endgroup$ – VRM Jan 9 '18 at 1:38
  • $\begingroup$ Possible duplicate of Why are all the textures in my file pink? $\endgroup$ – Ray Mairlot Jan 9 '18 at 12:47
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I find the issue to my problem, I had a second object that I had hidden in the 3d view, and then forgot about. This caused it to appear in the render image, and the hidden object was using a texture that I had deleted causing it to be purple. It was also in the same place as the object that was normal, causing the overlapped portion to appear purple.

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