# Exporting bendy bones/shape key animations?

How can I export these animations into another program? I don't need the rig itself in these other programs, I just need the mesh's animations to be exported, if that makes sense. Is this possible, like, with alembic? If it's not possible, do I have to make a 100% bone based rig?

• Alembic supports exporting an animated mesh. .mdd and .pc2 also support animated meshes. It will depend on what the other app supports. Basically these exporters "bake" a copy of the mesh for each frame. You can use the mesh cache modifier in blender to use these exported animations within blender. OpenVDB is similar but uses voxels, and is used for smoke and fluid. – sambler Jan 8 '18 at 13:55