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I seem to be having an issue importing an FBX from Blender to Unreal 4, as you can see from the images below. I'm not sure what is going on here. I've tried limiting bone influence, Normalizing weights, applying location, rotation, and scale. I am lost. Any help would be greatly appreciated. Thanks in advance.

I'll upload the .blend if someone can tell me how to do it.

Mesh in Blender

Mesh in Unreal

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