I'm trying to join and fill multiple NURBS circle surfaces (similar to the YouTube video here https://www.youtube.com/watch?v=_kGmh9r6pkE) but when I join my circles, they collapse into one circle, as opposed to keeping each circle's unique location.

Any help appreciated!

Blender file before joining:

Blender file after joining:

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    $\begingroup$ I have never really used Blender's NURBS objects,m but it looks like this is not supported somehow. I have tested with other fresh newly added NURBS primitives, and joining them always seems results in squashed 2D shapes, collapsed in the Z axis. Either this is a bug or a limitation of Blender's NURBS system. $\endgroup$ – Duarte Farrajota Ramos Jan 8 '18 at 0:18
  • $\begingroup$ I noticed something, after they are joined, going into edit mode and trying to move it in the z axis wont work. Only if you change the z-axis in the properties editor, will it move in the z axis. If you change it in the properties shelf, it wont budge. I seen this behavior some-wear, I forget where. $\endgroup$ – eromod Jan 8 '18 at 1:37
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    $\begingroup$ A possible workaround is to go into edit mode as soon as the first one is created and create the new circles within edit mode. $\endgroup$ – eromod Jan 8 '18 at 1:53
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    $\begingroup$ I submitted a bug report on your behalf developer.blender.org/T53717 $\endgroup$ – eromod Jan 8 '18 at 2:39
  • $\begingroup$ Just curious, for what purpose do you need to use NURBS? $\endgroup$ – Mentalist Jan 9 '18 at 20:15

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