# Cycles mist pass does not appear in reflection

I'm having a problem with reflections of objects in cycles, where the standard mist pass does not seem to be properly reflected. In the image I have uploaded you can see that the mist obscures only the three nearest cubes, but in the horizontal reflective plane many more cubes are visbile going much further back, whereas in reality the visibility should be the same. I've tried switching to volumetric mist but I'm doing a long animation and it takes far longer to render.

here is the setup for the mist pass - very simple and following tutorials

• can you show how did you set the mist, reflections? Jan 7, 2018 at 14:51
• [![here is the setup for the mist pass - very simple and following tutorials][1]][1] [1]: i.stack.imgur.com/zIx61.jpg Jan 8, 2018 at 6:05
• yes, it does the same on my 2.79... can't find a solution, let's see if others find something... Jan 8, 2018 at 9:19
• What about faking mist inside shader using Z-depth for object that needs reflection and use Mist pass for others? Jan 8, 2018 at 13:19

1. Enable Denoising Data pass