After using either boolean, knife project or something, how can I change the mesh to keep it as clean quads rather than having alot of ngons, which results in terrible geometry after applying a subsurface modifier in high poly models.
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1$\begingroup$ Never use Booleans to begin with, see blender.stackexchange.com/questions/85139/… and use proper topology $\endgroup$– Duarte Farrajota Ramos ♦Jan 6, 2018 at 1:51
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$\begingroup$ To cut a circle use the looptools addon like in this link: blender.stackexchange.com/questions/45824/… $\endgroup$– user1853Jan 6, 2018 at 3:09
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$\begingroup$ Maybe related: blender.stackexchange.com/questions/51233/… and: blender.stackexchange.com/questions/7928/… $\endgroup$– user1853Jan 6, 2018 at 3:11
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