I’m having some trouble with SplineIK. I made a rope with bones, animated on a curve. I used spline IK and at the end I baked it before exporting. Everything works well in Blender before exporting, but after I export it (DAE, FBX, whatever) the result is completely different as it should be.
In the video you can see the difference between the correct animation (selected in pose mode) and the baked/exported/imported one.
Could someone help me solve this?