The picture above is a low poly style character found on google. My problem is this thing looks a pain to animate, and I don't really know if you should retopologize this. You will probably end up with more faces than the base model.
If you think about it there's not a lot of polygons to work on on joints and stuff so it would look logical for me to make a good retopology and bake the character for a normal/ambien occlusion map to get that look but work with a real normal topology on the back. Do I see it right?
I'm not sure if this is a good place to ask this question, sorry if it is not.