enter image description here

The picture above is a low poly style character found on google. My problem is this thing looks a pain to animate, and I don't really know if you should retopologize this. You will probably end up with more faces than the base model.

If you think about it there's not a lot of polygons to work on on joints and stuff so it would look logical for me to make a good retopology and bake the character for a normal/ambien occlusion map to get that look but work with a real normal topology on the back. Do I see it right?

I'm not sure if this is a good place to ask this question, sorry if it is not.

  • imho it all depends on the intended movements... the more natural it should appear, the more polygons you need... not impossible but difficult, yes. – m.ardito Jan 3 at 9:40
  • 1
    My question is more about how does low poly art actually looks like behind the scenes. Cause animating with what we see on the image i posted i think is hard. – Mario R. Jan 3 at 9:48

Your Answer

By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.

Browse other questions tagged or ask your own question.