I imported this model from MakeHuman, by exporting it as a
dae and importing it into blender. This worked great, however there is one "glaring" (pardon the pun) problem. The model's eyes don't have any texture, as can be seen here:
I've tried flipping normals (by hitting space and typing flip normal and hitting enter) and recalculating them (by following the instructions here: How to recalculate normals?).
Neither of these results in the eye textures being on the proper side. It looks proper in MakeHuman