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I have a problem, I want to make a simple engine design.

I've got this simple engine design

But whenever I apply the SubSurf modifier, I run into a problem.Here are some pictures: enter image description here enter image description here

The corners of the flaps are not positioned well! I found out what the issues is: Surface Subdivision doesn't "bend" the flaps. (Image where the flaps are a diffrent mesh) enter image description here

So my question is: Is there a way (other then manually) to make SubSurf "BEND" the flaps?

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    $\begingroup$ Check here: blender.stackexchange.com/questions/96342/… $\endgroup$ – cgslav Jan 3 '18 at 0:37
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    $\begingroup$ SubSsurf doesn't "bend", like the name says it subdivides. A flat surface will still be flat after subdividing. If you want it bent it must be curved before subdividing $\endgroup$ – Duarte Farrajota Ramos Jan 3 '18 at 1:42
  • $\begingroup$ BTW I am not longer using this engine model(designed a better one), but I would still want to know how to bend it. Oh and @DuarteFarrajotaRamos I tried subdivideing it a couple of times and manually beding it but no luck. $\endgroup$ – Zero Jan 3 '18 at 10:35
  • $\begingroup$ I am not quite sure with the phrase "bend". Do you mean you want the segmented edges fit a kind of circle? ... and do you need the slits to be actual meshes? $\endgroup$ – Allosteric Jan 3 '18 at 23:10

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