I am creating an old Greek pillar for practice but during the creation process there appears to be a seam that's being rendered in the texture and model. I have gone in to texture paint mode and tried using the clone, and smear tool to blend the textures, and while it will blend the actual texture together it does absolutely nothing to the seam.
I have also tried baking uvmap. Does anyone know what could be causing this problem? Did I incorrectly unwrap the model? I have surfed the threads trying to find something to help me fix my issue but it seems everything I try does nothing to make this seam disappear.
I have turned the bias down to zero, it yields a slightly better result but the seam is still visible. Should I be using an image editor to make the texture tile properly?