I have made a very basic room. I am trying to make game assets for using in Unity.
In the past Ive made some uv maps but I remember struggling, and this is actually more of a complex shape that I had before.
For now I just want to assign a texture to the wall (I'm happy assigning the texture in Unity if thats easier, I dont need to render anything in Blender)
I've drawn a 'Seam' around one wall. Also, earlier than that I have selected every face on the wall and assigned a second material to it.
(Note: I already imported it to Unity and the two materials appear there, but when I assign a texture as the material it just comes out as a solid colour.)
Is it correct that I can mark a square seam as pictured, and then assign a texture to it? And if so how do I do this, is there any simple tutorials just showing this? Thanks