I've recently created a humanoid model to use for animating in the cycles engine, and in the texture view and material view, it looks fine. However in the rendered view, I get strange black spots on my model, i've attached the blend file, if anyone could help me to fix this issue, I would be extremely grateful.
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$\begingroup$ That's Z fighting. blender.stackexchange.com/search?q=z+fighting. You have two or more faces occupying the same location. $\endgroup$ – user27640 Dec 30 '17 at 0:55
The reason parts of the mesh appear black, is because two vertices are in the same location, and blender renders them as black.
Deleting the vertices:
Select the vertices you don't need, and press Delete, and select Dissolve Vertices
. This will remove the vertices and remove the black overlapping mesh int he Rendered view.
EDIT:
Merging the vertices
Instead of deleting them, it may be better to merge them. Select two vertices in a similar location, and press Alt+M and select At Center
, if you want to merge the vertices in the middle of both vertices. This will make them into one vertical, without removing any other lines the deleting method would.
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1$\begingroup$ If that was the solution to your problem, please check that this answer solved your problem. $\endgroup$ – Akados Dec 30 '17 at 2:31