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I'm doing a school project with a greek solider and I'm getting the last part of creating my model done. My mesh is supposed to simply move his head side to side. When I move his head to one side I press i>LocRot record it to the timeline then move the cursor to frame 40 and repeat the process. But when I play the animation nothing happens at all.

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  • $\begingroup$ The stick bone type can make it hard to tell if the bone is rotating. Try switching to something like octahedral and see if the bone is rotating or not. $\endgroup$
    – Brenticus
    Dec 28, 2017 at 21:30
  • $\begingroup$ @Brenticus do I use LocRot on the model or the amature? (I'm kinda new to this) $\endgroup$ Dec 29, 2017 at 13:57

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enter image description hereAs Brenticus said in his comment the stick bone type can make it hard to tell if the bone is rotating so I switched to octahedral and it works!

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