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I'm inspecting ways to smooth things correctly in Blender. I've created this structure out of a cube and displacement modifiers applied to every side. As you can see, results bear some grid artifacts:

enter image description here

My question: is there a way of smoothing that out of the usual subsurf modifier? I've used procedural textures over vertex groups to create displacement. Maybe there is a way to obtain smoother geometry by using finer textures in the beginning... I could resort to some smooth modifier, but there are three of them and the difference is not really clear to me... Thank you in advance.

the .blend file

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Seeing nobody answering, I'll post something myself:

enter image description here

Obviously, used subsurf. I'll be checking in other ways when I have some more time...

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