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I am creating an animation, and I want the camera to move with hand-like motion as it does in real life if recorded with hand. Not fixing the camera to one place makes it move with a slow type of vibration.

My question is actually is different I want Motion that occur in real life. I don't just want simple camera shake. Quick Demo: Cosmos Laundromat (Camera Motion Starts after first Scene after 00:48 seconds)

Any Answer Will Be Appreciated.

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    $\begingroup$ imho there is not a single "as in real life" hand-like, camera movement... if you can't use a noise modifier, you should record your "real life" noise perhaps... I'm not an expert but you could perhaps use the video tracking tools to track a "real life" camera shake and then use that movement for your virtual camera... just trying something... $\endgroup$ – m.ardito Dec 29 '17 at 11:34
  • $\begingroup$ see if this helps: blender.stackexchange.com/questions/14671/… (possible duplicate) $\endgroup$ – m.ardito Dec 29 '17 at 20:48
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Select camera, hit I (Insert Keyframe menu) and select LocRot. Open up the Graph Editor window, select each channel and add a Noise Modifier ("N" right hand panel, modifiers tab). Play with scale and strength settings.

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    $\begingroup$ @ShehrozKhan if the answer didn't satisfy your question, why did you accept it? $\endgroup$ – m.ardito Dec 29 '17 at 11:30
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    $\begingroup$ @SherozKhan the modifier adds movement to the camera. If you play with the settings you can achieve realistic handshake movement. $\endgroup$ – d8sconz Dec 29 '17 at 14:29

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