I have a large path system intended for game engine. The pathway is broken up into 4 separate models.
Iv'e unwrapped one piece onto a 2048x1024 image and tried painting various 2048x2048 concrete textures onto it but they always come out really pixelated. I try painting tiled texture but its very bad looking.
My goal is to have one layer of the tiled concrete texture, and one layer of details like cracks and blemishes and such, all on one texture.
Zooming in and out of painting seems to change the size of the image as I paint and its very frustrating. I havent gotten it to look like its correct resolution once.
is there a better way to do this? thanks.