I have made two models of a landscape I am using, one is fully detailed and the other is a low-poly model. I have tried using Blender's built-in LoD for this but it doesn't work very well for my purposes. Let me explain.

Blender's LoD works in a way that if the origin of an object is far enough away from the camera, it changes the level of detail. This works well for smaller objects, but it doesn't work for my landscape, where as the player gets farther from the origin, the map changes, rather I need it to work another way: within a certain radius of the camera, the high-resolution model is displayed, outside that radius the low one is. It might be a little difficult to understand from that explanation, so I'll give some examples.

Not like how it is in this: https://www.youtube.com/watch?v=zp9mA1gK8sQ

But like in this video: https://youtu.be/48oM0OnZxTE

Thanks to anyone that helps a guy out, as I tried Blender's LoD to no avail.

  • 2
    Divide your terrain into evenly an spaced square cell grid – Duarte Farrajota Ramos Dec 26 '17 at 22:49

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