I want to cut a specific (but not very complicated) shape out of a sphere like so:
But the result is always bad looking due to tris and close proximity vertices. The best I can get is using Edge Split:
Is there a way to get a clean result? I've looked elsewhere and saw some people mention that this needs some manual work - how do I put in the manual work to make it look better? I don't mind since my shapes are generally quite simple.