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- Extrude and bevel an imported svg curve 3 answers
So I'm trying to create a flat 3D world map from a .svg file which I grabbed from this site: https://www.vecteezy.com/vector-art/169563-vector-3d-global-world-map
I've imported it to Blender and did some research on how to create a 3D object from this by filling with shape. However, it does not fill all the countries only a bit on the top and I am wondering what's wrong?
This is how it looks (when the "curve" layer is not seen, note there are two layers "curve" and "curve.001" if you try this yourself):
I'm also wondering if it would be possible to create each country into it's own 3D object?