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I remember there was a tutorial on implementing the Car Physics wrapper in the BGE somewhere that I used before (the Python one with a rigid body car and collision-less wheels), but I can't seem to find that tutorial or something else that works in the latest version of Blender. If there's anyone who can furnish a tutorial + code here, then I'd be much obliged.

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  • $\begingroup$ You are asking for a tutorial, which is not the purpose of BSE, you should post your logic, script, the errors that may you get trying that configuration. And you will get a proper answer. $\endgroup$ – Strapicarus Dec 25 '17 at 0:35
  • $\begingroup$ Sorry about that. I thought that was a valid thing to do here. $\endgroup$ – JakoNintenCraft Dec 25 '17 at 0:53

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