I am currently working on a animated short film. And I have some problems regarding the rendering.
My goal ist to have two Renderlayer: 1. Environment/Background; 2. Animated Character + Shadow;
So I want to save Rendertime, by rendering der Background only once and the character + shadow full. That would be a huge timesaver for me and if in some shots the animation have to be rerendered, then I have to do this only for the character.
I also tried to dublicate the environment to block the light – that works but the dublicated environment throws than also shadows on the Environment where Shadow Catcher is enabled.
Is this currently a problem of Cycles? Would be great if someone can help me out there! Hope the problem became understandable I attached the blendfile with the example.