I am trying to create a cloud like this
(taken from Is there an easy way to make volumetric clouds for Cycles?)
The closest I am able to get is
I have taken these steps:
- Switch to Blender Render
- Turn on cloud generator addon (file --> user preferences --> add-ons --> search{cloud})
- scale default cube on x-axis by 2 (sx2enter)
- go to create tab on left
- scroll down to cloud generator and expand
- change type to "cumulous" [sic]
- click generate cloud
- switch to cycles render
- expand cloud bounds on outliner
- delete "CloudMesh" and "DefinitioinObj" [sic]
- remove unnamed material from CloudBounds
- click on CloudMaterial
- go to node editor (shiftF3)
- tick "use nodes"
- delete diffuse node
- add nodes as in
(taken from Is there an easy way to make volumetric clouds for Cycles? as well)
- add sun lamp (strength 3, ~7 units away from CloudPoints)
- add hemi lamp (also ~7 units away from CloudPoints)
- change Light Path --> Volume --> 5 bounces max (from 0)
- change number of samples to 100
- render (F12)
How can I make my cloud more white and fluffy? (the color in volume scatter is already white - changed from 0.8 to 1.0 alpha)
File Rendered at 25% of 1920 x 1080 with 100 samples: