(Ahead of time, I noticed that this seems to be a problem with negative translations. I will change the intro to show this.)
I am trying to create a wedge with angles on the lower end of the wedge, as shown in the pictures below. However, the left side translates correctly since it is a positive translation, while the right side creates a weird triangular edge due to the negative translation. Is there any way to have the right side of the wedge follow the same mechanics as the left side?
Lets say I want to change two of the vertices, specifically the top 2 on the lower half of the wedge. One will move correctly and will only be connected two its closest points.
But then when I do the other side It is connected to all points on the side plane.
Here is an example of both of them next to each other.
Is it possible to move the vertice on the right in the same way as the vertice on the left? I would like to make a nice angled wedge but its not possible with this happening! Would love some help!
Here is a Gif showing what I am having troubles with, in slightly more detail. Notice that the right side of the wedge creates an odd triangular edge while the left side is nice and flat.