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In my example file the LEGO car looks like it's being assembled from a central point and it's okay when it's relatively close in size to the icosphere I am using as a prop.

Relatively close in size

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You can see here the objects are in the models final structure

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It does not look so good when the model being assembled is much larger than the icosphere prop. The pieces come from a much wider range.

Relatively large

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I've tried to adjust initial transforms but then I loose my desired built model.

My question is how can I maintain the same effect of the model being assembled and the pieces are coming from a single point?

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2 Answers 2

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Subtracting the initial position of the objects from the offset vector should do what you want, it is also non-destructive, so it might be better than your original solution:

Example

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  • $\begingroup$ Thank @Omar, that's exactly what I was looking for. I tried to find exactly that online but if you don't know the right question to ask it gets difficult. :) $\endgroup$ Dec 24, 2017 at 4:49
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Far too often I figure out the answer to my own questions:

First select all the objects and SHIFT+C -> Cursor to Selected, then SHIFT+CTRL+ALT+C -> Origin to 3D Cursor. Note if you want to have a selection order you have to set it up before this point.

Your object origins will go from

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to

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Now update your Initial Transforms and all the objects come from a single point :)

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